Display: Obj / Tri

This panel is used to control the interactive viewport display of Planter. The panel's title bar shows number of objects and a sum of triangles displayed in the currently active view. When multiple views are visible, it always displays data for the active view only. As you move the view around, the number of objects/triangles will be constantly updated.


i - Opens 'About GroundWiz' window.

? - Shortcut to this help file.



Viewport Display

Gizmo Size - Set the size of viewport gizmo for Planter. Each Planter is a standard object and gizmo is positioned at the Planter's center. To hide the gizmo, set size to 0.0.


Mesh Display - Pick how to show planted objects in viewport. This option was added to allow speed versus quality selection when working with Planter. Supported modes are:

  • Normal - Displays planted objects with mesh that will be used for rendering. If you set up LOD (level of detail) objects, they will be used just as they would when rendered. This way it is possible to interactively test LOD selection. This display mode is slowest.
  • LOD - Displays the lowest LOD (level of detail) for each planted object. Since the lowest LOD is usually least complex, speed will probably be better than in Normal mode.
  • Proxy - Use proxies to display planted objects in the viewport. You can pick between pyramid, box or cylinder proxy objects. Usually proxies offer the fastest viewport display. Since version 1.500, line gizmo and cross gizmo were added to proxy object. These gizmos should help when working on very complex and cluttered scenes.


  • Pyramid

    Box

    Cylinder



    Line Gizmo

    Cross Gizmo



Skip Objects - This option allows you to adjust how to show plants in viewport. When the value is set to 0, all the plants are shown in viewport the way you planted them. In case there are many plants and you need to test coverage for big area, increase this value. Skip Object:1 will show ½ of objects, Skip Object:2 will show ¼, next one half of the previous, and so on.

The following pictures show 3 different viewport images with different 'Skip Objects' values.

Value 0

Value 1

Value 2



Max Objects - This option limits the maximum number of objects to show in viewport. The actual number of planted objects may be a lot bigger in the current view, but using this limit, you can work on a big scene faster and easier. Let's say that in the current view the actual number of plants is 50,000 but the limit is set to 4,000. In that case only the 4,000 closest objects will be shown.

No limit to the maximum number of objects

Maximum objects 100: hundred trees closest to the current view are displayed.



Show Animation Offset - Displays animation offset in viewports. Animation offset allows instanced objects to play the same animation but at random animation time (calculated from animation offset) so to create more natural non-synchronized movement. If animation offset is used, it slows down redraw of viewports a lot. Therefore, this is an easy way to turn off display of all animation offsets to greatly improve redraw speed. If none of the plants is using animation or 'Animation Offset' is set to 0 on all plants (default), then this option has no effect.